![]() ![]() Move existing interface items as you like, or add entirely new buttons and palettes to your interface.Ĭustomize your environment with the alphas, textures, materials and plug-ins you use mostĬreate, view or export ZBrush tutorials, movies, turntables, models, and even time-lapse videos of your sculpting process ZBrush's integrated scripting lets you create an interface that suits your workflow and your needs. And the projection feature lets you shrink-wrap your topology to an existing model ZSpheres makes simple and fast work of creating a new topology. HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen Up to a billion polygons allow you to create objects with almost infinite detail Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination The perspective camera gives you the ability to apply perspective to your model, giving you the ability to adjust your focal length at will Sample a few points from your chosen photograph or texture apply to your model, and seconds later you've got a model complete with texture and lighting Matcap lets you apply real world texturing and lighting to your model. It's no more complicated than posing a clay model with your fingers Create a mask to isolate an area, click and drag. Posing your model is as simple as moving an action line. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their hands on a block of clay. ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon stretching New brush palette with brush presets new topology controls Reproject Higher Subdivision Levels Related buttons are grouped into visual categories making it faster for you to work.Īutomatically create symmetry based on topology instead of world space.Īssign your own hotkeys using a few simple keystrokes. The ZBrush interface has been redesigned. Backface Masking: All polygons with their normals facing away from your brush will be masked off.Color Mask: Use polypainting on your model as a mask.Generate normal maps for any game engine or 3D program using ZMapper.Įxport 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter. ![]()
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